using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class Relic : MonoBehaviour
{
    public enum RelicRarityType { Normal, Rare, Epic, Legendary }

    public abstract int RelicID { get; }
    public abstract string RelicName { get; }
    public abstract RelicRarityType RelicRarity { get; }


    public abstract void OnPickUp(CharacterDataHolder data);
    public abstract void OnCombatStart(CharacterDataHolder data);
    public abstract void OnBallMatch();
}
